With over 4 years of industry experience, I specialize in bridging the gap between art and technology. As a Technical Animator and Unreal Engine Developer, my work focuses on building robust animation systems, developing real-time rigging solutions, and creating immersive VR experiences. I bring ideas to life through a deep understanding of both the creative and technical pipelines, whether it's crafting responsive character rigs or building interactive VR applications in Unreal Engine. I am passionate about problem-solving, performance optimization, and pushing the limits of real-time graphics.
- Creating rigs for characters in Autodesk Maya, uploading the rigs and animations in UE and creating Animation Blueprints.
- Blueprint developing in UE.
- VR developing in UE.